Pre-Master Project

Flesh, Vile and Corrupted

I manually drew over a 1000 distinct silhouettes. Each of these silhouettes would be fed in an AI algorithm. The goal being to completely warp my drawings after the AI has learned from .

By using the deformed silhouettes through AI, I was able to create numerous hideous gestalts. The AI’s inadequate knowledge in art and form proved to be an invaluable tool to disform and corrupt.

I continued my search for the worst. Diseases and ailments became fascinating to me. How the texture of the skin can change so much was super intriguing. I wanted to pursue this everchanging feature by using generative AI. A tool that can show continuous change.

I used my previous silhouettes and combined them together to form one shifting abomination. By adding my own movements through various new programs to these abominations, I started my journey of making these hideous creatures come to life.

Previous
Previous

Haunted Flesh

Next
Next

Character Concept Art